Archive for the category 'FX Interactive'

2008 Jan July 2008

The games are not like Antena 3 said

Most media have published these days that the kings of the holidays have been the Wii, video games and the pressing catch (or wrestling). All more or less fairly aseptic information, such as this from the day of Ciudad Real , but Antena 3 is different. Eye to your news and gaming consoles are the favorite gifts this holiday season .

So you can see that video games cause not only social misfits and obese, I recommend trying the new set of United Nations A dangerous game , a kind of Trivial in which we will learn much more about ecology and environment. Games can be a powerful educational weapon. At least so say the United Nations and the European Union, which recently provided the European Parliament to present their game FX "Sparta", a game with a clear pedagogic.

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2007 November 2007 may

Presented the Spanish edition of Runaway 2

After succeeding beyond our borders, Runaway 2 reaches Spain by FX Interactive, which provides us with a great adventure game for the price of 19.95 €. I am delighted that this Spanish game arrives in Spain, but if Pendulum Studios no longer look outside our borders than inside, could not exist. I hope the game has a great welcome in our country and put on the first sales position.

The game also includes the first installment of the series, a book of special courts and other art that will delight the most "freaky".

- Source: Interactive Web FX .

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2007 February 22 2007

Why the game industry is not defended?

Today I had the chance to chat a while with one of the guys from FX Interactive. Of course, not published private conversations, but I would like to briefly comment (always my personal opinion) one of the many issues that we talked about: Why the game industry does not defend himself from attacks other industries such as television? Why is not able to come together to defend their interests?

The TV is completely terrorized against the video game industry. The kids today, and I am no longer so small, we prefer to spend hours playing than watching television. Obviously, the content of poor quality and unattractive are much of the problem, but also the great interactivity, realism, the ability to generate emotions of the game, of evadirtes, if the protagonist of a great adventure ... All this and some reasons more make a game much more than many of the programs you see on television. So television is threatened and attacked violent video games or calling them addictive and solitary activity. Even been referred to as "the drug of the new century."

These attacks are perfectly understandable, because the games are running your interests and your business. But ... why the video game industry is not defended? Do not want or can not? I rather think it's the latter. Despite the association of software vendors and entertainment, ADES, which does what it can, the industry is doing little or nothing to defend against attacks, and these, by repeated, making a dent. Are they really violent video games? Some do and some do not, but both the former are clearly labeled, so anyone can know exactly what types of content of each game and if they are suitable for young people.

I truth is that I start to worry about the issue of violence in video games. Germany is a very restrictive and now with the rotating presidency of the European Union, have thought to put unfair restrictions on video games. On the other hand, in the U.S. some characters who crave fame launched furious attacks on various video games. All this happens with an industry that is doing virtually nothing to defend. Even some game makers try to take advantage of the violence of their games to sell more, a practice profitable in the short term but lethal medium to long term.

The future is black. The only solution is that we all come together and defend video games. Publishers and distributors, although they have many resources and work in poor, have to put all its forces to defend the industry from these attacks. The video game journalists as a server, we have to afanar in raising awareness of the PEGI code correctly and report on video games, because the film does not disclose the contents of the tapes or the recommended age as do video games, and music does not show a high degree of self-control.

Another day I will tell you a little how is the information landscape of gaming. Stay tuned! ;-)

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