Archive for the category 'Half-Life'

2008 Jan 28 2008

LucasArts tries to return to the crest of the wave

Posted by in Action , Half-Life , LucasArts , gaming

The year was 1990 and the gaming division of George Lucas lived through a golden era adventure games like The Secret of Monkey Island or Maniac Mansion. In later years were clearly less with the odd moment of glory thanks to Star Wars, but nothing really new and important. After years in the abyss, the guys from Lucas want to return to the crest of wave and have engaged in the development of truly groundbreaking and innovative games.

The result of this ambition are three games in development that have a painted scene: The new Indiana Jones, Fracture and Star Wars: Force Unleashed. In the latter just came out a video that I recommend despite being in English. It said that thanks to this game going to live the true power of the force that finally feel being in the universe of Star Wars. This is not new. You have said a thousand times before. What is new is that they will mix the Havok physics works so well in Half Life 2, the dynamic movement Euphoria engine and DMM engine, with which you can destroy the world of Star Wars as you wish. The combination of these three technologies is impressive. In the video explain everything. Eye to QA as flipan ...



- Official website of Star Wars: Force Unleashed .
- Source of news: Joystiq .

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2008 Jan March 2008

Brief summary of my Christmas "videojueguiles"


Hello! I've been gone several days without Christmas and blogging, so I'm going to do a little summary of my Christmas, ignoring as usual the personal details that only incumbent on family and friends, and focusing on video games.

I've been flush with the Guitar Hero for Wii, as you know if you read me regularly, I got for my birthday . I'm still stuck on the easy level because the step from 3 to 4 fingers to touch me is proving very difficult, but a matter of time ...

But the truth is I've been playing a lot more to another game: The Orange Box. I liked Portal, but I flipped out and I see that freaks people out there. It's fun, but note that it is an outline, not a full game. What I had in front of the PS3 has long been Half Life 2 Episode 1 and 2. Nearly Christmas I spent playing these 2 great expansions (Ignoring the issue of location and that the PS3 version is the weakest it has hit the market).

The Orange Box for PS3 and Wii Guitar Hero are my options when I played alone. For my time with players "casual" again I enjoyed Wii Sports (I play 4 at a time on my birthday) and, above all, Smarty Pants, which are finely chopped. Smarty Pants has become the # 1 choice when I'm accompanied. In general it is easy and fun, with some interesting minigames and failures in some categories, such as geography, in which practically only asks for the currencies of the countries. Faults and all is a great option to "vitiate" the family, is a great game if you want a Trojan Horse get a Wii at home with the consent of relatives.

On the other hand I reached the new Xbox 360 with HDMI output that Microsoft has sold subsidized reporters . Just just arrived this afternoon and is already configured, updated and ready for his first game in Xbox Live allows me to recover my gamertag. Xbox 360 Mass Effect I will return and I will start soon with Tony Hawk's Proving Ground, to compare it with my beloved Skate.

Finally, I bundled the blanket to my head and I downloaded the Hyper Street Fighter II for the Wii. It was my moment "retro" Christmas. I dusted off my old GameCube controller and I missed a game to enjoy memorable pixels as bricks. Do not think that is the version of Street Fighter II for Nintendo 64, is the recreation, as is untreated or aditivar. A joy ... 800 Wii points have been to blame.

Friday morning out my Christmas vacation and return to work. To see what I can this year to continue making war on Yahoo! Games. I'll tell you in my other blog .

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2007 Tues February 2007

Video by chapter

This is what I hear and read out there lately. The future is not great sagas of videogames as we know them today, it is further chop video games and offer them by chapters, so you can get even more economic return to the same idea yet if he wins, if you fail a chapter, it is much easier to soar in the next or directly cut their losses.

Today if you fail with a large project, your study may go bankrupt, but if you offer your game into chapters, like a television series, you can do better against failures and, for example, control the course of the indent game according to the tastes and opinions of the players ... may satisfy it even easier for users, which does not compel the purchase phases of the game that may never arrive.

Is it the first time you meet with this idea? The truth is that it is not anything new. For years, games are sold online where you pay per phase and not the whole game. I am not referring to "casual games", but games like Age of Empires.

Meanwhile, Gabe Newell, head of Half-Life, and it is being implemented with Half-Life itself, from which you can buy Episode One and will soon be available on Episode Two.

I am a big supporter of the PC. This platform does survive a large number of studies that game developers can not afford to pay the royalties imposed by Sony, Microsoft or Nintendo to release games for their consoles, but the idea of ​​selling games for each chapter is not exclusive to PC. The new generation of consoles is already online and perhaps point to the car.

- Announced the continuation of the adventure game Dreamfall . It will become a game for digital distributive chapters.

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