Archive for the category 'programming games'

2011 February 12 2011

A great lesson for programmers

Sometimes one finds it can not completely and totally customize the controls of a game because the programmer does not come out of the ... well, he has not seen fit. Explanations tend to form certified as diverse as we want not explained configure the controls in a way that does not fit your square head of zeros and ones or do not want to configure the keys suppose an advantage for some ...

Well, here's the big lesson. A boy in a forum complained bitterly because he had bought Dead Space 2 and could not set the action of walking in the mouse and claimed that he left the game unusable. The programmer, as a programmer that is, understood nothing, but it turns out the poor kid has no arms and plays with her ​​chin ... ( Read the full story here, in English )

Awesome lesson. Gentlemen, think of all the world and allow controls to be completely and totally customizable once and for all.

PS: Sorry if I hurt sensibilities, there are programmers nice people, not many, if any, Hayles ... :)

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2007 October 24 2007

Sautéed controversy in the blogosphere of video games

Posted by on google , Konami , game programming

The guys are taking quite relevant Anaitgames lately. I personally do not usually follow them much, but they are there and not doing wrong. On October 17 published an article sponsored by Zync Trucoteca without warning it was a sponsored article and this has disappointed many people. Then the editor asked for forgiveness. Perfect, rectify is wise.

Then I find this to access Anait from Google:

In case you do not read well, I transcribe:

"Hello! You have just entered Anaitgames, the independent video game blog read in Castilian. We have detected that brought you here a Google search. You might want to consult one of these links "

Where I'm getting at is to make you see that there are many pages and blogs that say they are independent and not so much. They are a business, like the rest.

The article in question was sponsored by Trucoteca. What is interesting are the comments of users to the article, denouncing evil arts by Trucoteca, managed by Jesus Torres. The only experience I've had with Jesus was an email from him a few weeks ago to propose some link exchange. I agreed and I put a link, but after that the line went dead, so I decided to remove it.

And to end this monograph that summarizes the latest controversy in the blogosphere of video games, and amid Anait again, I see an article entitled "Bad Education" which tell a bad experience with Konami, I guess Monica Corbella.

I, after 4 years in this large video game websites, I've only had contact with her and was not very nice. I called to ask for 5 games for a contest and his answer was quite excessive, foolish, without much sense, somewhat surreal. I'm not going to recount the details, just that I have not talk or try to contact her. I limit myself to receive press releases and promotional give them something if they think fit.

- The article sponsored by Trucoteca in Anait.
- The article on Konami in Anaitgames.
- Recommendation: Visit X-Tray . That's where I saw the information that gave me the idea for this article.

8 comments

2007 May June 2007

There comes a cracking September: Halo 3, Heavenly Sword and many, many more

August, as usual, has not been very prolific in shots, but finished with a very good game: Bioshock . The last of Take-Two competing Obscure 2 , Stranglehold , Monster Hunter Freedom 2, Super Paper Mario, Skate, Heavenly Sword, Turok, MySims, Brothers in Arms: Double Time, World in Conflict , Warhawk , Halo 3, Lair, Clive Barker's Jericho and Enemy Territory: Quake Wars, among others.

There is no doubt. We enter in September that will arouse much interest. This time, moreover, the quality is not at odds with the amount. The pity is that I get the salary for me with everyone. If I had to choose, perhaps I would choose Halo 3, Skate, Monster Hunter Freedom 2 and World in Conflict. The Jericho I call on all the attention because it is a Spanish game. It would be nice to try.

3 comments

2007 June 15 2007

Summer courses in video game Pompeu Fabra

Learn to program games in Spain is not a utopia. There are entrepreneurs who try to schedule games on their own, but you can also pursue a formal education. To do this we have only to see the Master and summer schools that are in different Spanish universities. The Pompeu Fabra of Barcelona opened the melon and now there are many more that offer this knowledge. Of course, once you finish your studies you will find in a Third World country, and probably have to go abroad if you want challenges.

The latest news I have in this regard is the current Summer Games of said Pompeu Fabra. Registration is from 2 to 13 July and the only "bad" thing I see is that it is in Barcelona and I am in Madrid and I can not participate. Was primarily interested in game development module on the XBox 360 using XNA Game Studio Express platform. In this workshop, held in collaboration with Microsoft Spain, students learn to develop a game similar to those offered on the XBox Live Arcade.

The courses are taught in morning and afternoon shifts, and have 30 hours (20 teaching, 10 labor). The registration fee is 260 € per course.

- I leave the link for more information: Summer School game of the UPF.

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