2011 February 12 2011
A great lesson for programmers
Sometimes one finds it can not completely and totally customize the controls of a game because the programmer does not come out of the ... well, he has not seen fit. Explanations tend to form certified as diverse as we want not explained configure the controls in a way that does not fit your square head of zeros and ones or do not want to configure the keys suppose an advantage for some ...
Well, here's the big lesson. A boy in a forum complained bitterly because he had bought Dead Space 2 and could not set the action of walking in the mouse and claimed that he left the game unusable. The programmer, as a programmer that is, understood nothing, but it turns out the poor kid has no arms and plays with her chin ... ( Read the full story here, in English )

Awesome lesson. Gentlemen, think of all the world and allow controls to be completely and totally customizable once and for all.
PS: Sorry if I hurt sensibilities, there are programmers nice people, not many, if any, Hayles ... ![]()














