2007 may 27 2007
Brief reflection on the prices of video games
The issue prices of video games is very controversial. With the new generation and cost some 69 euros, which I think is amazing. Long games are costing approximately 60 euros. If I remember just under half have to afford it to own the console for permission to publish a game on their platform. The manufacturer of the console itself is responsible for the manufacturing process and controls much of the process, but takes a good chunk of pastes for the mere fact of giving the license to your machine. This is why pc games are at least 20 euros cheaper.
The game companies are at a crossroads every time you launch a game. The sales forecasts are VERY important because you pay per game made, not per game sold. So if you want to sell 10,000 games, you have to pay for the license of them all leaving the factory, with the consequent risk that the creators of the game will eat them with potatoes, while Sony and Nintendo in turn billed in advance without sharing the risks involved in the launch of any game. Then it happens that a game has an unexpected success and few units have launched the game, which happens quite often.
You can imagine that having to pay is sufficient for the owner of the console, staying with a good margin the developer, there is much room for tents. Only the large franchises have the strength to negotiate and get more margins. That's why in your neighborhood probably has not a single neighborhood shop.
I think, as requested by Charles Cecil , not all games should have the same price. Only the big game, the highly anticipated, should cost 60 euros. For half the price series should be about 40 euros since its launch, while games should cost more humble as a series codegame or platinum. This is another great way to universalize the game as industry wants. Definitely EUR 70 games is not the way.
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I think games are expensive. But in the days of the Mega Drive games my parents bought for 9,000 pesetas of the above.