2007 Mar 27 2007
The end of the video game exclusively for one gaming platform
The new generation of consoles will better distribution of market shares, there is more competition and not a single clear dominant, which is good news in itself, but also has a number of interesting consequences, among which stand out in order video game exclusively for one gaming platform.
Microsoft scored a great goal in the E3 video game trade fair held in Los Angeles, to announce that Grand Theft Auto IV for Xbox 360 would also. Then Sony lost the exclusivity of Final Fantasy and a few days ago announced that the highly anticipated Devil May Cry 4 will also be multiformat.
Without Sony and as clearly dominant market platform (currently Xbox 360 have sold 9.66 million consoles worldwide, Wii, PlayStation 3 6.03 and, 2.15, according vgcharts.com) no longer worth out exclusively from the economic standpoint. As much as I pay the manufacturer of console exclusivity, always make more money by editing the same game for several different consoles. Even though the game can not adapt well, such as for Wii, whose hardware does not give much of themselves with games that require a realistic artificial intelligence, develop innovative Wii because Nintendo has all the chance to become the queen of the new generation.
The only problem I find is that the cross-platform development are poorly adapted to the console in question, for example, the base is scheduled for Xbox 360, and then adapted for PS3, which is more powerful. Ideally, the game is scheduled for the most robust platform and then remove the elements that can not lower the consoles. I do not want a title that appears in the 3 consoles, but adapted to the hardware titles each, you get the full performance, either graphical or power its new gameplay.
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I'm no expert on consoles, but I've done some work platform. As I see it, the great difficulty would be at the entrance, to have different controls. Xbox is essentially Windows with Direct 3D. The PS3 runs Linux, Open GL suppose. It is trivial to make a rendering engine backends based on both APIs and in fact will be exactly the same. For the rest of the hardware would be a matter of having a C / C + + for that specific CPU and benefit from the standard.
Now for the next step: a multiplayer game platform. Giving equal if I have a DS or PSP, a Wii or an Xbox.
The most one can do is what you are doing Microsoft: Xbox live connection to the PC. The rest in any case would be connections to portable home console from the same company, but I always thought you can not match the online game on 2 different platforms. There will always be one that is played with more comfort, sharpness ...
Passing a 360 game to PS3 is not as easy because the PS3 is not "more powerful". In terms of raw calculation if it is more powerful, but has less than half the video memory 360 and is much more complicated to program ...
A greeting!
Vincent
I am not an expert on the subject, but what I perceive is not the same in either program.
I am now embroiled with the Ghost Recon Advanced Warfighter 2 for X360 and is impressive in every way. At the moment I do not think the PS3.